Weapon Qualities

Ammunition: You can use a weapon that has ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon you expend one piece of ammunition. Drawing the ammunition from a quiver or case, or other container is part of the attack. At the end of the battle you can recover half your expended ammunition be taking a minute to search the battlefield. Attack with a weapon that has the ammunition property to make a melee attack is considered an improvised weapon.

Charge X: Firing the weapon uses up an amount of charges equal to the number of charges required. You must have an amount of charges equal to or greater than the number required to use this weapon.

Finesse: Choice of Dex or Str when attacking for both Damage and To Hit. You must use same modifier for both.

Heavy : Small creatures have disadvantage on attack rolls with heavy weapons.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Loading: Because of the time required to load this weapon you can only fire one piece of ammunition from it when you use an action, bonus action or reaction to fire it, regardless of the number of attacks you have.

Range: First number is normal range, second number is far range and have Disadvantage on attacks. Cant attack beyond second number.

Reach Add 5 feet when you attack

Reload: A limited number of shots can be made with a weapon with this property. A character must then reload it using an action or a bonus action. (her choice)

Thrown If melee weapon you can use the same modifier for the attack and damage roll that you would use for a melee attack.

Two-Handed: uses two hands

Versatile This weapon can be used with one or two hands. A damage value appears in parentheses with the property – the damage when the weapons used with both hands to make the attack.

Weapon Qualities

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