Bearer of Creation

Deep within Bound-Tree is the power of life itself: Creation. Your people have been tasked with keeping this power safe the rest of the world. Generally the people of Bound-Tree keep to themselves, and rarely leave. You are an exception. Once a generation the Elders choose a Bearer. They give the Bearer a sapling from the Tree itself, to take into the world. Do you protect this charge with your life? Or would you like to corrupt it, and use it for your own means? Perhaps, you’ll toss it to the side, content with your freedom?


Skill Proficiencies: Survival, Nature

Tool Proficiencies: Herbalist Kit

Languages: Tree-Tongue.

Equipment: A sapling from Bound-Tree, a quarter staff, a herbalists kit, a healer’s kit a bag of precious rocks worth 10 gp

Special: Unseen Paths

You know the secret paths and animal trails in the wild and can find passages through dense jungle that others would miss. When you are not in combat, you (and companions
you lead) can travel between any two locations in Jungle twice as fast as your speed would normally allow.

Feat: Healer

You are an able healer, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following:

*When you use a healer’s kit to stabilize a dying creature, the creature also gains 1 hit point.
*As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6+4 Hit points to it, plus an addition hit points equal to the creatures maximum number of Hit Dice. The creature cant gain hit points from this feat again until it finishes a short, or long rest.

Bearer of Creation

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